Monday, April 29, 2013

Brainsplat: The Fourth Wall



Brainsplat is a little 'feature' I guess you'd call it that I'll write occasionally and post here. The things I post under this title won't necessarily be arguing a point or be very long and in-depth, rather they'll just be my musings on a particular subject that I feel like writing a short piece on. Often they'll be on my thoughts of a certain design idea or aspect of game design I want to talk a little bit about. It's just my thoughts going 'splat' onto the page for people to have a look at.


The fourth wall has always been something that's interested me. Mostly I've seen it used for humour, like Deadpool whacking people with a health bar in Ultimate Marvel vs. Capcom 3 or characters in theatre performances talking to the audience as a gag. But characters interacting with their audience has so much more potential that can be explored. I remember in the BEN Drowned/Haunted Majora's Mask ARG when players of the game were being called out and 'targeted' it added to the fear and immersion in this game, and it was really cool to see. I recently started reading Deadpool Kills the Marvel Universe and Deadpool Killustrated, where the concept is that in an alternate universe Deadpool becomes more self aware, and decides to try and free his fellow fictional characters by killing them off for good so that they won't be forced to endure the everlasting hardships placed on them by their writers. There's a beautiful moment where Sherlock Holmes deduces that he and Watson are fictional characters, but they decide to try and save their worlds regardless. The idea of self aware characters is just really interesting to me, and I think there's a lot that can be done with them.

Tuesday, April 16, 2013

2013 Game Rankings List

I was playing some games this week (big surprise, I know!) and was thinking about how I'd rank the games I've played so far this year in terms of quality. I thought I'd keep a Top 5 in my head and change it around as the year progressed, and that would be my GOTY List. I was having a bit of trouble remembering all the games I'd played so far, and had an awesome idea. I could keep a ranked list of EVERY game released this year, that I play, and update it as I play more games. This would make compiling my GOTY list easier, and also lets people know which games I actually played this year. "What!? X is on your GOTY list but not Y!? Y was amazing!" "Oh, yeah, I didn't actually play Y..." It will help make sense of my opinions a little. This list will update whenever I play through a new game, so feel free to keep checking back every now and then.
EDIT: Ranking them all is too hard, I'll keep a Top 5, and then just list the other games I've played. Too easy.

I would have put Persona 4 Golden in one of the top two spots, but I did play it last year, so it doesn't really count I guess. It only just came out in Australia/Europe this year, so if you haven't imported it then consider this my recommendation to buy it :P Likewise with Dragon's Dogma: Dark Arisen, it's a re-relase/expansion moreso than a new game. But definitely one you should play!
  1. GTA V
  2. Animal Crossing New Leaf
  3. Payday 2
  4. Ace Attorney 5
  5. Saints Row IV
Other games I've played from 2013 (not in any order)
Battlefield 4
Pokemon X/Y
The Last Of Us
LEGO City Undercover
Slender: The Arrival
FUSE
Far Cry 3 Blood Dragon
Luigi's Mansion 2
SimCity
Dead Space 3
Battle High 2
God of War Ascension
DLC Quest
Tearaway

Friday, April 12, 2013

The Forgotten Pawn

I've been playing Dragon's Dogma for a long time. Over that time I've recruited many pawns- computer controlled party members created by other players. They've helped me out on many occasions, providing information on quests and taking down tough enemies. When I started up a New Game+ after finishing the game, I decided to recruit low level pawns since my pawn and I were strong enough that we wouldn't be disadvantaged by them, and we could get through the game quickly and take on the tough quests and enemies so that when the pawns returned to their masters they'd have much more knowledge than when they set off.